According To The Dmg A Hobgoblin Should Be Cr 3

Hobgoblin then subdued Minerva and took on her appearance. After Scintilla shrank down and hid on him, Hobgoblin convinced Atlas to flee with him, taking him aboard the Shi'ar ship nearby and allaying his suspicions with words. Back on the Guard's ship, Starbolt and Neutron met them, and Hobgoblin revealed himself, stealing Atlas' Nega-Bands. Mar 24, 2017  5e Hobgoblin's Martial Advantage - Am I reading this right? 2 of the 4 got killed, 1 was unconscious, and 1 barely survived. All because of the Hobgoblin's damage output due to Martial Advantage. Now just to clarify, does Martial Advantage basically work like Sneak Attack? Even lower cr creatures become far more deadly as their. The hobgoblin wins against most CR 1 enemies because the CR system is designed to estimate a challenge for a group of that level that the group can BEAT for roughly 20% resources. The hobgoblin is in truth, effectively a CR 1 creature himself. Of course, we're not.

According To The Dmg A Hobgoblin Should Be Cr 3 4

According to the dmg a hobgoblin should be cr 3 pdf

According To The Dmg A Hobgoblin Should Be Cr 3 Review

With my DMG, I tried my hand at creating a Basic D&D Thoul for 5e. What do you think? I was rather surprised at how closely I was able to mimic the Basic version. It's got the same AC, and does roughly the same damage. The HP are much higher, scaling with 5e damage. The CR of 1 works out nicely, since Thouls in Basic are Level 3 or 4 monsters with a number appearing of 1-6. In 5e, the average (3 thouls) would be a Hard to Deadly encounter for a 3rd Level party of 4, and a Medium to Hard encounter for a 4th level party of 4. That feels about right.
Thoul
Medium monstrosity, lawful evil
Armor Class 13
Hit Points 71 (13d8 + 13)
Speed 30 ft.

Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 1 (200 XP)

Regeneration. The thoul regains 3 hit points at the start of its turn. The thoul dies if it starts its turn with 0 hit points.
ACTIONS
Multiattack. The thoul makes two attacks, either once with its longsword and once with its claws, or twice with its claws.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage or 6 (1d10 + 1) slashing damage if used with two hands.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
A thoul is a magical combination of a ghoul, a hobgoblin, and a troll. Except when very close, thouls look exactly like hobgoblins, and they are sometimes found as part of the bodyguard of a hobgoblin king.