D&d Dmg Staff Of Earth And Stone

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Contents

Idle Champions of the Forgotten Realms has partnered with D&D Beyond to create a series of encounters that you get as a bonus to your usual Encounters of the Week.

    • 0.2 Magic Items by Category
  • 1 Magic Items by Rarity
    • 1.1 Common | Uncommon | Rare | Very Rare | Legendary | Artifacts

Magic Items by Category | Magic Items by Rarity

Magic Items by Category

Armor | Weapons | Potions & Oils | Scrolls | Rods | Staffs | Wands | Rings | Wondrous Items

Armor

  • Efreeti chain

Weapons

  • Sword of answering

Potions & Oils

  • Potion of giant strength (fire giant)
  • Potion of giant strength (frost or stone giant)
  • Potion of invulnerability
  • Potion of superior healing
  • Potion of giant strength (cloud giant)
  • Potion of longevity
  • Potion of supreme healing
  • Potion of vitality

Scrolls

Rods

  • Rod of the pact keeper +2

Staffs

Wands

  • Wand of the war mage +2
  • Wand of the war mage +3

Rings

D. B. Sweeney

Wondrous Items

Magic Items by Rarity

Common | Uncommon | Rare | Very Rare | Legendary | Artifacts

Common

  • Spell scroll (1st level)
  • Spell scroll (cantrip)

Uncommon

  • Alchemy jug
  • Ammunition +1
  • Amulet of proof against detection and location
  • Cap of water breathing
  • Figurine of wondrous power (silver raven)
  • Gloves of thievery
  • Instrument of the bard

Rare

  • Ammunition +2
  • Belt of giant strength (hill giant)
  • Elixir of health
  • Figurine of wondrous power (bronze griffon)
  • Figurine of wondrous power (ebony fly)
  • Figurine of wondrous power (golden lions)
  • Figurine of wondrous power (ivory goats)
  • Figurine of wondrous power (marble elephant)
  • Figurine of wondrous power (onyx dog)
  • Figurine of wondrous power (serpentine owl)
  • Horn of valhalla (silver or brass)
  • Instrument of the bard
  • Ioun stone (awareness)
  • Ioun stone (protection)
  • Ioun stone (reserve)
  • Ioun stone (sustenance)
  • Iron bands
  • Potion of giant strength (fire giant)
  • Potion of giant strength (frost or stone giant)
  • Potion of invulnerability
  • Potion of superior healing
  • Rod of the pact keeper +2
  • Scroll of protection
  • Spell scroll (4th level)
  • Spell scroll (5th level)
  • Tentacle rod
  • Wand of the war mage +2
  • Weapon +2

Very Rare

  • Ammunition +3
  • Belt of giant strength (fire giant)
  • Belt of giant strength (frost or stone giant)
  • Figurine of wondrous power (obsidian steed)
  • Horn of valhalla (bronze)
  • Instrument of the bard
  • Ioun stone (absorption)
  • Ioun stone (agility)
  • Ioun stone (fortitude)
  • Ioun stone (insight)
  • Ioun stone (intellect)
  • Ioun stone (leadership)
  • Ioun stone (strength)
  • Potion of giant strength (cloud giant)
  • Potion of longevity
  • Potion of supreme healing
  • Potion of vitality
  • Rod of the pact keeper +3
  • Spell scroll (6th level)
  • Spell scroll (7th level)
  • Spell scroll (8th level)
  • Wand of the war mage +3
  • Weapon +3

Legendary

  • Belt of giant strength (cloud giant)
  • Belt of giant strength (storm giant)
  • Cloak of invisibility
  • Efreeti chain
  • Horn of valhalla (iron)
  • Instrument of the bard
  • Ioun stone (greater absorption)
  • Ioun stone (mastery)
  • Ioun stone (regeneration)
  • Potion of giant strength (storm giant)
  • Rod of resurrection
  • Spell scroll (9th level)
  • Sword of answering
  • Tome of the stilled tongue

Artifacts

Dmg
  • Axe of the Dwarvish Lords
  • Book of Exalted Deeds
  • Book of Vile Darkness
  • Orb of Dragonkind
  • Wand of Orcus

Heart of Earth

(Complete Mage)
Transmutation [Earth]
Level:Druid 4, Sorcerer 4, Wizard 4, Wu Jen 4 (earth),

D-dimer Test


Components:V, S,
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level (D) or until expended

D&d Dmg Staff Of Earth And Stone Mountain


D&d Beyond

You feel your flesh strengthen with the power of stone.
This spell converts part of your body into elemental earth, which toughens you considerably.
You gain a +8 bonus on checks to resist a bull rush, overrun, or trip attack.
You also gain temporary hit points equal to twice your caster level (up to 30 hp).
Furthermore, while this spell is active, you can activate a stoneskin effect (as the spell) on yourself as a swift action.
This benefit lasts for 1 round per level (or until the stoneskin's total protection is consumed), at the end of which time the spell's entire effect ends.
If heart of earth is active on you at the same time as heart of air, heart of fire, or heart of water, you gain light fortification.
If all four of these spells are active on you at the same time, you become immune to extra damage from critical hits and sneak attacks.