Dmg List For Common Items 5e

Items with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template. Please help work on the problem presented on the template. Here is the formula I used for the cost using the cost range in the DMG: Persuasion Check: 1-5 max +10%, 6-10 max, 11-15 10% off max, 16-17 20% off max,18-19 40% off max, 20+ 60% off max, Natural 20 @ cheapest. Persuasion Check (Item Cost) Common Item 50-100 gp 1-5 (110), 6-10 (100), 11-15 (90),16-17 (80) 18-19 (70) 20+ (60), Naty 20 (50).

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Dmg
MundaneMagicalOther
Adventuring Gear(196 items)Armor(214 items)Artifacts(316 items)
Armor(144 items)Mounts and Vehicles(18 items)Cursed Items(176 items)
Expenses(39 items)Potions(137 items)Other Equipment(16 items)
Mounts and Vehicles(75 items)Rings(208 items)Poisons(27 items)
Tools(50 items)Rods(32 items)Sentient Items(108 items)
Trade GoodsStaves(68 items)Siege Equipment(58 items)
TrinketsWands(39 items)
Weapons(1553 items)Weapons(872 items)
Wondrous Items(743 items)
All by Rarity

Creating New Equipment

Go to the appropriate equipment list above, and use the 'create new' link. Keep '(5e Equipment)' in the title!

Magic item or mundane item? If you are making an item with unusual properties (perhaps it is clockwork, or made of an unusual material) it could be treated as either. Ask yourself the following questions.

  • Can the item be routinely found for sale with no special restrictions? If so, it can be treated as mundane and given a gp value.
  • Can the item not normally be purchased, and is it more appropriate as a reward or loot find? If so, give it a rarity and treat it as a magic item.

In some cases the item might be treated as both magical and mundane. For example, a potion of healing is magical and is a common reward or piece of loot, but it can also be routinely purchased.

And if you are looking for pointers on how equipment should be made, look no further than Equipment Design (5e Guideline).

D&d 5e Magic Items List

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