Dnd 5e Dmg Creating Enemy
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Updated to use DM Basic Rules v0.3 (same method used in the DMG) on 2015-02-15. First, fill in the number of characters in your party and their level. If characters in your party are at different levels, add multiple rows and include each group of characters with the same level in their own row. Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter’s path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrif ying dragons. Hunter’s Prey.
Favored Enemy
All Slayers will have the following feature
You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
Choose a type of favored enemy: aberrations, beasts, celestiais, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select; celestials and fiends, or oozes and plants, or two races of humanoid (such as gnolls and orcs) as favored enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Wisdom(Perception,Insight) involving your favored enemies and on Intelligence checks to recall information about them. You also have gain a +2 bonus to damage with weapon attacks, which increases to +3 at 6th level, and +4 at 14th level
When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. At 10th level you may select to replace the favored enemy you selected at 1st level, though you do not gain a language for this shift. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
Back to Main Page → 5e Homebrew → Character Options → Class Features
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized violet coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As long as the job gets done he does not care how it got done.
History: Born in the east to a Seamstress, Dorn learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: Further expansion of business; and to get a good night's sleep
Occupation: Seamstress
Attributes [hide]
Dorn Gentry, Male Half-Orc Druid 5Medium (6'9') Half-Orc, Chaotic Good (CR 5)
Dnd 5e Enemy Types
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
17 (+3) | 8 (-1) | 9 (-1) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks
Soldier Enemy Dnd 5e
Melee +6, Ranged +2, Grapple +3DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
Spells/Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
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Dnd 5e Dmg Creating Enemy 1
Shout outs: Stacey and Justin Kitchur.
Their contribution stands as a beacon of hope for all adventurers!