Gw2 How Do Dmg Reductions Stack

  • 1Subtractive damage reduction
  • 2Percentage damage reduction
Damage reduction or Stack

They do stack, but they stack multiplicatively. So for 10% food and 7% runes you'd have. Original Damage. 0.9. 0.93 = how much you get hit for. In this case you get 16.3% damage mitigation rather than the full 17%. If you also had protection you'd get 43.9% mitigation rather than the 50% you might expect if you simply added the values. Subtractive damage reduction. Subtractive damage reduction, also known as absorption, reduces or prevents damage by a fixed amount. Subtractive damage reduction against all damage. The following provide damage reduction against all damage: Skills. Binding rituals. Union; Enchantment spells. Life Sheath: only the next source of damage.

damage mitigation refers to any of three methods of reducing incoming or outgoing damage.
  • Subtractive(or Absorption) reduces or prevents damage by a fixed amount.
  • Percentage(or Fixed Fraction) reduces damage by a percentage of the total incoming damage.
  • Threshold(or Damage Cappers) prevents the damage from exceeding a percentage of a certain threshold, almost always the target's health.

Subtractive damage reduction[edit]

Gw2 How Do Dmg Reductions Stack Test

Subtractive damage reduction, also known as absorption, reduces or prevents damage by a fixed amount.

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Subtractive damage reduction against all damage[edit]

The following provide damage reduction against all damage:

  • Skills
    • Binding rituals
    • Enchantment spells
      • Life Sheath (elite): only the next source of damage
      • Mark of Protection (elite): also heals the target for health equal to the amount which damage is reduced by
      • Reversal of Damage: only the next source of damage
      • Reversal of Fortune: only the next source of damage, also heals the target for health equal to the amount which damage is reduced by
      • Reverse Hex: only the next source of damage
      • Armor of Unfeeling (PvP): only while activating a Binding Ritual
      • Armor of Sanctity: only from foes suffering from conditions
      • Intimidating Aura: only from foes with less health than you
    • Shouts
      • Call of Protection: only affects your animal companions
    • Stances
    • Skills
      • Defy Pain (elite)
  • Other effects
    • Armor of Salvation (item effect): generated by using Armor of Salvation
    • Lightbringertitle effect: only against demonic servants of Abaddon
    • Phase Shield (effect): generated by activating Phase Shield (monster skill)
    • Shielding Urn: generated by dropping a Shielding Urn
    • Shield of Saint Viktor: generated by dropping a Urn of Saint Viktor
    • Shield of Saint Viktor: generated by Celestial Summoning

Subtractive attack damage reduction[edit]

See also: Skills that prevent critical hits
  • Skills
    • Attack skills
      • Distracting Blow: your attack does not deal damage
      • Distracting Strike: your attack does not deal damage
    • Enchantment spells
      • Life Bond: redirects half of damage against target ally to the monk, redirected damage is then reduced
    • Flash enchantment spells
      • Grenth's Aura: on self, convert damage into life stealing.
    • Hex spells
      • Calculated Risk: 50% chance to reduce incoming damage to 0, 50% to increase it by 10 instead.
      • Siphon Strength (elite)
    • Skills
      • Spiritleech Aura: on your spirits, convert damage into life stealing.
    • Stances
      • Balanced Stance: extra damage from critical hits only
    • Weapon spells
      • Nightmare Weapon: on target's 3 next attacks, convert damage into life stealing.

Subtractive damage reduction against physical damage[edit]

The following reduce all incoming physical damage:

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  • Runes of Absorption: -1 (minor), -2 (major), -3 (superior); these do not stack.
  • Inscriptions for Shields and focus items:
    • 'Run for your Life!': -1..2 while in a stance
    • 'Sheltered by Faith!': -1..2 while under the effects of an enchantment
    • 'Nothing to Fear': -1..3 while Hexed
    • 'Luck of the Draw': -5 (11..20% chance)

Gw2 How Do Dmg Reductions Stack Play

  • Knight's Insignia: -3 (local protection only, i.e. to the specific area protected by the armor to which it is applied)

Percentage damage reduction[edit]

Percentage damage reduction, also known as fixed fraction, lowers damage by a fixed fraction of the original damage; it stacks multiplicatively.

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  • Skills
    • Enchantment spells
      • Aura of Faith (elite)
      • Life Barrier (elite)
      • Mist Form (elite)
      • Veil of Thorns: only spell damage
    • Shouts
      • 'They're on Fire!': only against damage from burning foes
    • Stances
      • Mantra of Earth: only earth damage
      • Mantra of Flame: only fire damage
      • Mantra of Frost: only cold damage
      • Mantra of Lightning: only lightning damage
    • Skills
      • Ether Prism (elite)
      • Armor of Unfeeling: only affects your spirits within earshot
  • Other
    • Stone Spores (environment effect)

Percentage attack damage reduction[edit]

  • Skills
    • Attack skills
      • Dual Shot: from self
      • Triple Shot: from self
      • Lyssa's Assault: from self
      • Twin Moon Sweep (PvP): from self
    • Enchantment spells
      • Life Attunement: from allies
    • Stances
      • Flurry: from self
  • Conditions

Threshold damage reduction[edit]

Gw2 How Do Dmg Reductions Stack Mean

Threshold damage reduction, also known as damage cappers, prevent all damage above a certain threshold (generally a percentage of the target's maximum health), while having no effect on damage below that threshold.

Gw2 How Do Dmg Reductions Stackable

  • Skills
    • Binding Rituals
    • Enchantment spells
      • Protective Bond: only attacks or spells
      • Shadow Form (elite): if your damage packet is too high
    • Item spells
      • Defiant Was Xinrae (elite)
    • Weapon spells
      • Xinrae's Weapon (elite)

See also[edit]

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