Remnant Last Boss Does Not Take Dmg
Boss summons an orb that will slam on the platform. If no player is hit by it, then every player in the raid takes high/deadly dmg. Players that are hit by it take split dmg of the slam which does very high dmg. Tactics: Ire of the Deep. Have 3-4 players soaking the orb when it comes. Stand under the slam to share the dmg. Aug 20, 2019 Remnant: From the Ashes game guide focuses on Final Boss Fight Guide. The guide will give you basic tips and tricks and also the guide includes Boss Location, Normal Drop Material, Normal Crafted Item, Normal Kill Method, and etc.
Images will come, I make them on live stream on twitch.tv/moudi
This fight consists of 3 bosses.
In phase 1, you will fight 2 of them at the same time on two different boats, which means you have to split your team in two.
On heroic mode, they will also swap boats when reaching 50% health, so you will fight both bosses during the encounter. But make sure both bosses reach 50% at the same time otherwise you will have 2 bosses on one side. The two bosses are Sister Katherine and Brother Joseph.
Later, in phase 2, you will fight the last boss, Laminaria.
This boss has a enrage timer based on Laminarias energy. When she hits 100 energy, the entire raid dies. This energy will be boosted by the sister and brother if not controlled.
Sister
This boss has 5 abilities.
Voltaic Flash
- These are several lightning beam orbs the passes the ship platform.
- It does very high dmg when getting hit.
Remnant Last Boss Does Not Take Dmg Full
Tactics: Voltaic Flash
- There is pattern of the lightning beam orbs, which is god to know in order to dodge them.
- The patterns are horizontal or vertical, and after each other 2-3 times. Learn the pattern, get used to them and it will be easier to dodge them. It´s tricky at start. Main thing is to focus on them and dodge them rather than doing dmg on boss.
Crackling Lightning
- Random players get targeted and a lightning will hit the player.
- Any player close within 6 yards will take damage as well.
- Also, the lightning will cause a boom. This boom does very high damage and silence players within 12 yards of the impact.
- The further you are the less silence time.
Tactics: Crackling Lightning
- Move away fast from the raid when you are targeted.
- It is easy to notice the player targeted.
Electric Shroud
- Boss puts a shield on her and starts to give the Laminaria energy.
- The shield makes her immune to interrupts.
Tactics: Electric Shroud
Full nuke to break the shield and interrupt the Storm´s Empowerment.
Remnant Last Boss Does Not Take Dmg Download
Jolting Volley
Boss shoots bolts of crackling lightning to all nearby players that does high damage.
Tactics: Jolting Volley
Healers
This is your job to heal everyone up fast.
Soul of the Tidepriestess
- When the sister dies, her soul will join the fight and cast Greater Storm´s Empowerment on the 3rd boss Laminaira.
- When both sister and brother are dead the souls are gone.
- Greater Storm´s Empowerment increase Laminarias energy by 5 every 2 sec.
Tactics: Soul of the Tidepriestess
Kill brother and Sister more or less at the same time or Laminaria will gain loads of Energy.
Brother
Sea Storm and Sea´s Temptation
- Brother boss targets players (an arrow on their head)
- After a very short time the boss puts a storm pool on a random player location.
- This does dmg to the player and will also do dmg to anyone touching it.
- The storm pool will also slow players.
Tactics: Sea Storm
Remnant Last Boss Does Not Take Dmg 1
- Place the storm pools in the middle because the pools are needed when the boss summons adds called Tempting Siren, that pulls a random player to them. When they catch the player, the player will die.
- Running over the pools will slow you from reaching the Siren add.
- Healers
beware that targeted players will take dmg passing the pools. - DPS
Nuke the Sirens asap. All swap to the siren and kill it.
Tidal Shroud
- Boss puts a shield on him and starts to give the Laminaria energy.
- The shield makes him immune to interrupts.
Tactics: Tidal Shroud
- Full nuke to break the shield and interrupt the Tidal Empowerment.
Tidal Volley
Boss shoots loads of frozen bolts at all nearby players. This does high damage.
Tactics: Tidal Volley
Healers
This is your job to heal everyone up fast.
Soul of the Tidepriest
- When the brother dies, his soul will join the fight and cast Greater Tidal Empowerment on the 3rd boss Laminaria.
- When both sister and brother are dead the souls are gone.
- Greater Tidal Empowerment increase Laminarias energy by 5 every 2 sec.
Tactics: Soul of the Tidepriest
- Kill brother and Sister more or less at the same time or Laminaria will gain loads of Energy.
Laminaria
When both sister and brother are dead, a Translocation Pedestal appears, and you click on it to get back to the dock.
Here, you will now fight Laminaria which has 5 abilities.
Catastrophic Tides must be interrupted when reaching the dock and that starts the fight.
This is when you Blood Lust.
Kelp-Wrapped Fists (tanks)
- The melee attacks put kelp debuff on tank.
- This debuff does Nature dmg every 1 sec and reduces the movement speed by 2 % and stacks.
- When debuff expires, everyone nearby gets a stacking debuff that increase dmg taken by 10% and the intensity of the debuff is based on how many stacks the tank has.
Kelp-Wrapped Fists (tanks)
- Tank swap at 5 stacks.
- Move to the add that spawns on this fight and let the debuff expire on the add so it takes more dmg.
- Healers: Can dispell it, do NOT dispell until a tank is on an add. Mark tank to easier spot them.
Sea Swell
- Every player takes dmg that also does dmg to others within 4 yards.
- A pool is also created underneath each player that does high damage every 1 sec to players standing in it.
Tactic: Sea Swell
- Divide the raid in two: Ranged and melee.
- Hard stack in your group.
- When boss does this, a swirl is created under you, THAT is when you move away.
- Meaning, you will move away at the same time.
- In this way, you will control the pools on two spots of the platform.
Ire of the Deep
- Boss summons an orb that will slam on the platform.
- If no player is hit by it, then every player in the raid takes high/deadly dmg.
- Players that are hit by it take split dmg of the slam which does very high dmg.
Tactics: Ire of the Deep
- Have 3-4 players soaking the orb when it comes. Stand under the slam to share the dmg.
Storm´s Wail
- A random player is targeted and gets a debuff that does dmg for 10 sec.
- Player with the Wail debuff is immune to the pools on the ground and can soak them.
- After 10 sec an add is created, Energized Storm
- The Storm add will spawn further back and move towards the boss and boost the boss energy (6 every 2 sec).
- HEROIC/MYTHIC MODE: When the add dies, it leaves a remnant that casts lightning to all directions and increase nature dmg taken by 5% and stacks, until picked up by a player. That player will get the debuff Storm´s Wail.
Tactics: Storm´s Wail
- Player with the debuff must clear pools on the platform
- All dps, nuke the add and kill it.
- Use crowd control on the add as much as possible.
- TANK DEBUFF MUST EXPIRE ON ADD, HEALERS CAN DSIPELL THE DEBUFF WHEN TANK REACEHS THE ADD.
- HEROIC/MYTHIC MODE: Have some players with crowd controls, nuking the add and some on boss. When the player gets the debuff after picking up the orb, rinse and repeat.
Reaching Attack
If no player is in melee range the boss will do 50% of weapon dmg as frost and increasing frost damage by 25% for 8 sec on players further away.