Arma 3 Ace Weapon Dmg

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To inflict damage. 'damagestrig' is a modifiable parameter that determines how much damage the strigoi inflicts per hit. I know I can use player, 0.1, 'SELECTION', 'bite' call acemedicalfncaddDamageToUnit to add an avulsion to the player, but I need to know how to randomize the SELECTION. Arma 3 Damage Description. IndirectHit damage is applied whenever a weapon with that config property hits something (you, the ground, etc.) It causes damage out to 4x it's indirectHitRange (which is a radius) and-although BI claims the damage falls off linearly-empirical tests in Arma show a.

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Weapons free look toggle scope view scope view weapon mode reload look / aim run forward inventory watch player stats next target lights lock / lase previous units select units next units look nose down. Arma 3 keylayout author: bohemia interactive a.s. Subject: version 1.6 keywords.

Arma 3 ace error

Requires CBA version 3.6.1 or later and Arma 3 version 1.82 or later.

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Weapon

Change Log Summary

ADDED:

  • Arma 1.82 compatibility (#6201)
  • NightVision - Add setting for shutter effects and noise intensity (#6134, #6059)
  • ACE Arsenal - Add item stats (#6110)
  • Allow displayTextStructured to be moved via game layout settings (#6102)
  • Add Camping Light interactions and map lighting support (#6087, #6078)
  • Add pylon whitelist option (#6080)
  • Zeus - suicide bomber module (#6036)
  • Interaction - Add Flip and Push actions to Quad Bike, Kart and Static Weapons (#6019)
  • Add displayNames for some of the settings (#6136)
  • Improved Translations (#6223, #6222, #6180, #6151, #6130, #6071, #6031, #6016)

FIXED:

  • Rearm - Increase distance check for large aircraft (#6276)
  • Repair - Ignore destroyed repair vehicles (#6262)
  • Repair - Handle changes to getAllHitPointsDamage (#6250)
  • Refuel - Fix hint string not being localized (#6214)
  • Realistic Names - Fix for pylon version of maverick (#6263)
  • Hellfire - Fix hellfires not showing after 1.82 (#6259)
  • InteractionMenu - Always compile before adding main action (#6156)
  • ACE Arsenal - Fix interaction condition (#6140)
  • Interaction - Fix div0 error in getVehiclePos (#6139)
  • HuntIR - Register as a feature cam (block NVG border) (#6138)
  • HuntIR - Fix connecting when ammo is null (#6099)
  • Scopes - Use real zero for non-adjustable scopes (#6128)
  • Decrease direct hit damage done by AGM-114N (#6121)
  • Pylons - Fix old weapons not being removed (#6100)
  • Medical AI - Fix AI activation (#6077)
  • Zeus - Remove ACE Arsenal in advance when already present (#6246)
  • Overheating - Fix allowSwapBarrel condition (#6170)
  • Fix fastropes being blocked after ropes breaking (#6239)
  • Fix Airdrops sinking in the ground (#6238)
  • Fix undefined variable in hitreactions_fnc_fallDown (#6235)
  • Fix getAllRearmTurrets (#6224)
  • Fix Slideshow action numbering (#6198)
  • Fix empty return value of getUnitTrait (#6160)
  • More various ACE Arsenal fixes (#6192)

CHANGED:

  • ACE Hint - New preview image (#6271)
  • Cookoff - Damage handling disabled by default (#6264)
  • Mission Modules - Remove [ACE] from Ambiance Sounds module displayName (#6272)
  • FCS - Switch to using vanilla FCS for attack helicopters (#6265)
  • Cleanup ace_vehicles for 1.82 (#6247)
  • ACE Arsenal - Shorten handleStats window resize (#6176)
  • ACE Arsenal - Add stat for scope magnification (#6150)
  • Add various misc improvements for ACE Arsenal (#6111, #6083)
  • Enabled cancel button when exiting ACE Arsenal (#6065)
  • ace_map - BFT settings subcategory (#6165)
  • Scope stats and ballistic stats improvement (#6164)
  • Cargo - Remove excess lower empty space in menu (#6112)
  • Hearing - Add muffling to new Laws Of War DLC headsets (#6106)
  • Small changes to persistent laserpointer (#6101)
  • Aircraft - Disable scripted eject if vehicle is locked (#6096)
  • Advanced Throwing - Disable when controlling UAV (#6092)
  • Cargo - Improve class initialization (#6085)
  • Zeus - Improve various UI elements (#6036)
  • Spectator - improve handling of grenades (#6012)
  • Change ace_map settings to use CBA init directly (#5984)
  • WeaponSelect - Use CBA Setting (#5581)
  • Compat - Add support for Razor Wire on Prei Khmaoch Luong (#6199)
  • Compat R3F - AtragMx presets Scope Base Angle (#6195)
  • Compat R3F - AB and ACE3 ballistics updated (#6171)
  • Compat R3F - Dispersion overhaul & AtragMx presets #6003
  • Compat RHS - Add ace hellfire support to apaches (#6056)

REMOVED:

Arma 3 Ace Weapon Dmg Cheats

  • Remove references to vanilla classes which have been removed from the base game (#6206)