Construct 7 Jump Attack Dmg
Apr 07, 2019 alright, the new inquisitive tree is live, and seem to be viable with a lot of builds styles, so lets take a knack at it. Of note: -crossbow do not have an innate stat check for damage, so any class, race, enhancement that give this is a priority -focusing on the fusillade/no hold barrel aspect mean you will have to either sacrifice all other tier V abilities, or spash 4 lvl arti and lose 30%. Jan 11, 2019 Jump Attack: The Formula for Explosive Athletic Performance, Jumping Higher, and Training Like the Pros Tim S. Grover on Amazon.com.FREE. shipping on qualifying offers. Legendary trainer Tim Grover’s internationally acclaimed training program used by the pros, including Michael Jordan and Kobe Bryant—now completely revised.
From D&D Wiki
- 3Game Rule Components
- 6Side Notes
Introduction[edit]
Construct 7 Jump Attack Dmg Free
Be the raging frenzied machine of death you always wanted to be!
References[edit]
Eborron Campaign setting, Complete Champion, Complete Warrior, Players Handbook
Game Rule Components[edit]
Items[edit]
Any Two-Handed weapon, Items that increase str, or Con
Progression[edit]
Starting Ability Scores (Before Racial Adjustments): <- Str 17, Dex 13, Con 16, Int 14, wis 14, cha 15 ->
Race (Templates):Warforged
Starting Racial Traits:Living Construct
ECL | Class/HD/LA | Base Attack Bonus | Saving Throws | Feats | Class Features | Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Fighter 1 | +1 | +2 | +0 | +0 | Adamantite Body, Power Attack | Bonus Feat | Make sure to have 8 Ranks in Jump by lvl 15 |
2nd | Fighter 2 | +2 | +3 | +0 | +0 | Cleave | Bonus Feat | |
3rd | Barbarian 1 | +3 | +2 | +0 | +0 | Improved Bull Rush | Rage 1/day, Pounce | Lion variant from Complete Champion |
4th | Barbarian 2 | +4 | +3 | +0 | +0 | Uncanny Dodge | Increase str +1 | |
5th | Barbarian 3 | +5 | +3 | +1 | +1 | Trap Sense +1 | ||
6th | Warforged Juggernaut 1 | +5 | +2 | +0 | +0 | Destructive Rage | Armor Spikes 1d6, Expert Bull Rush, Powerful Charge, Reserved | |
7th | Warforged Juggernaut 2 | +6 | +3 | +0 | +0 | Charge Bonus +1, Construct Perfection I, Extended charge | ||
8th | Warforged Juggernaut 3 | +7 | +3 | +1 | +1 | Construct Perfection II, Healing Immunity, Superior Bull Rush | +1 str | |
9th | Warforged Juggernaut 4 | +8 | +4 | +1 | +1 | Intimidating Rage | Armor Spikes 1d8, Charge Bonus +2, Construct Perfection III | |
10th | Frenzied Berserker 1 | +9 | +2 | +0 | +0 | Frenzy 1/day, Diehard | ||
11th | Frenzied Berserker 2 | +10 | +3 | +0 | +0 | Supreme Cleave | ||
12th | Frenzied Berserker 3 | +11 | +3 | +1 | +1 | Shock Trooper | Frenzy 2/day | +1 Str |
13th | Warforged Juggernaut 5 | +11 | +4 | +1 | +1 | Construct Perfection IV, Greater Powerful Charge | ||
14th | Frenzied Berserker 4 | +12 | +4 | +1 | +1 | Deathless Frenzy | ||
15th | Frenzied Berserker 5 | +13 | +4 | +1 | +1 | Leap Attack | Frenzy 3/day, Improved Power Attack | |
16th | Frenzied Berserker 6 | +14 | +5 | +2 | +2 | Inspire Frenzy 1/day | +1 Str | |
17th | Frenzied Berserker 7 | +15 | +5 | +2 | +2 | Frenzy 4/day | ||
18th | Frenzied Berserker 8 | +16 | +6 | +2 | +2 | Extra Rage | Greater Frenzy, Inspire Frenzy 2/day | |
19th | Frenzied Berserker 9 | +17 | +6 | +3 | +3 | Frenzy 5/day | ||
20th | Frenzied Berserker 10 | +18 | +7 | +3 | +3 | Inspire Frenzy 3/day, Tireless Frenzy, Supreme Power Attack | +1 Str |
Other Components[edit]
<- anything not covered by the previous sections ->
Highlights[edit]
Build focuses on the Charge+pounce+ power attack bonuses without the loss to Attack bonus through shock trooper. Dmg increases exponentially if able to get a 10ft Jump in using leap attack.
Construct 7 Jump Attack Dmg Download
Munchkin-Size Me[edit]
<- Take it to the next level ->
Side Notes[edit]
Limitations[edit]
<- conditions of when this build works ->
DM Counters[edit]
<- If needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. ->
Miscellaneous[edit]
<- Any other side notes that don't fit in the above sections. ->
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