Construct 7 Jump Attack Dmg

Apr 07, 2019  alright, the new inquisitive tree is live, and seem to be viable with a lot of builds styles, so lets take a knack at it. Of note: -crossbow do not have an innate stat check for damage, so any class, race, enhancement that give this is a priority -focusing on the fusillade/no hold barrel aspect mean you will have to either sacrifice all other tier V abilities, or spash 4 lvl arti and lose 30%. Jan 11, 2019  Jump Attack: The Formula for Explosive Athletic Performance, Jumping Higher, and Training Like the Pros Tim S. Grover on Amazon.com.FREE. shipping on qualifying offers. Legendary trainer Tim Grover’s internationally acclaimed training program used by the pros, including Michael Jordan and Kobe Bryant—now completely revised.

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  • 3Game Rule Components
  • 6Side Notes

Introduction[edit]

Attack

Construct 7 Jump Attack Dmg Free

Be the raging frenzied machine of death you always wanted to be!

References[edit]

Eborron Campaign setting, Complete Champion, Complete Warrior, Players Handbook

Game Rule Components[edit]

Items[edit]

Any Two-Handed weapon, Items that increase str, or Con

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): <- Str 17, Dex 13, Con 16, Int 14, wis 14, cha 15 ->

Race (Templates):Warforged

Starting Racial Traits:Living Construct

ECLClass/HD/LABase
Attack Bonus
Saving ThrowsFeatsClass
Features
Special
FortRefWill
1stFighter 1+1+2+0+0Adamantite Body, Power AttackBonus FeatMake sure to have 8 Ranks in Jump by lvl 15
2ndFighter 2+2+3+0+0CleaveBonus Feat
3rdBarbarian 1+3+2+0+0Improved Bull RushRage 1/day, PounceLion variant from Complete Champion
4thBarbarian 2+4+3+0+0Uncanny DodgeIncrease str +1
5thBarbarian 3+5+3+1+1Trap Sense +1
6thWarforged Juggernaut 1+5+2+0+0Destructive RageArmor Spikes 1d6, Expert Bull Rush, Powerful Charge, Reserved
7thWarforged Juggernaut 2+6+3+0+0Charge Bonus +1, Construct Perfection I, Extended charge
8thWarforged Juggernaut 3+7+3+1+1Construct Perfection II, Healing Immunity, Superior Bull Rush+1 str
9thWarforged Juggernaut 4+8+4+1+1Intimidating RageArmor Spikes 1d8, Charge Bonus +2, Construct Perfection III
10thFrenzied Berserker 1+9+2+0+0Frenzy 1/day, Diehard
11thFrenzied Berserker 2+10+3+0+0Supreme Cleave
12thFrenzied Berserker 3+11+3+1+1Shock TrooperFrenzy 2/day+1 Str
13thWarforged Juggernaut 5+11+4+1+1Construct Perfection IV, Greater Powerful Charge
14thFrenzied Berserker 4+12+4+1+1Deathless Frenzy
15thFrenzied Berserker 5+13+4+1+1Leap AttackFrenzy 3/day, Improved Power Attack
16thFrenzied Berserker 6+14+5+2+2Inspire Frenzy 1/day+1 Str
17thFrenzied Berserker 7+15+5+2+2Frenzy 4/day
18thFrenzied Berserker 8+16+6+2+2Extra RageGreater Frenzy, Inspire Frenzy 2/day
19thFrenzied Berserker 9+17+6+3+3Frenzy 5/day
20thFrenzied Berserker 10+18+7+3+3Inspire Frenzy 3/day, Tireless Frenzy, Supreme Power Attack+1 Str

Other Components[edit]

<- anything not covered by the previous sections ->

Highlights[edit]

Build focuses on the Charge+pounce+ power attack bonuses without the loss to Attack bonus through shock trooper. Dmg increases exponentially if able to get a 10ft Jump in using leap attack.

Construct 7 Jump Attack Dmg Download

Munchkin-Size Me[edit]

<- Take it to the next level ->

Attack

Side Notes[edit]

Limitations[edit]

<- conditions of when this build works ->

DM Counters[edit]

<- If needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. ->

Miscellaneous[edit]

<- Any other side notes that don't fit in the above sections. ->


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