Tos Cataphract Vs Dragoon Dmg

TosTos Cataphract Vs Dragoon Dmg

Tos Cataphract Vs Dragoon Dmg 2

They're mostly comparing the advantages of Dragoon (Sw,Pelt,Hop,Cat3,Drg) vs Hop2 (Sw,Pelt,Hop2,Cat3,r8Drg). The basic idea is to go for Hop2 first, and get Dragoon when r8 is released. On the basis that 100% uptime on Finestra and Spear Lunge's debuff (increase Pierce dmg) is much better than having Dragoon's 3 or 4 skills. Nov 29, 2012  Good Cataphract-3D Builds? 5e all spells. AC5 for the same weight as UAC5 is 60rds vs 25 and I can just squeeze and cycle. I found that 2 ACs aiming differently on top of 2 pairs of independant MLs (arm/torso) seems a bit more weapon groups than I can effectively manage (I start zerging).

Five-star tower defense with unrivaled depth and replayability. Bloons td 5 mac dmg.

For now - and as always - the DM is in control. If the fluff is more carefully worded and they include a 'Roleplaying a Kender' box, just like they have for the Kenku in Volo's - then I think they'll be a fine race ultimately. Dnd 5e dmg google drive. I've corrected the Kobold strength modifier omission.I'm not particularly concerned with removing Kender.

Notes Attack calculated with+1000 Fou and maximum level without Grail Ascension Self-Buff level 10 and Passive Skill are included Overcharge are 100% Class attack multiplier are included Class advantage and Attribute modifier are not include Interlude Quests and Strengthening Quests are included Defense debuffs are calculated against a single-target, even if it's AoE NPs Traits are included in. Fgo np dmg vs card dmg download. Updated FGO NP/Damage/Star Calculator. Will whale for Kscopes. First card bonus should only apply to the 2nd + 3rd card, not the first card. Currently, if you put in your first card as a buster card, the first card will get a 200% modifier instead of a 150% modifier. Command Cards determine the attacks your Servants perform during battle. There are three different card types: Quick, Arts, and Buster. Every player turn, you receive 5 random cards from your frontline's Command Card deck to choose for that turn. Noble Phantasms are extra cards that do not come from the deck and are available for use in addition to the 5 random cards as long as the Servant has. Actually, I'm kinda confused on how you got those values for the berserker's NPs.some of those look like you took into consideration the 15x dmg (like Kintoki, whose lvl 1 NP normally does between 40-50k dmg from what I've seen in game), other instead look like they are only the normal values (like Lancelot's NP, which normally does around 25.

Tos Cataphract Vs Dragoon Dmg 3

The Cataphract is a 70-ton heavy BattleMech and one of the first original designs since the start
of the Succession Wars, though it had inauspicious beginnings. Desperate for a heavy 'Mech
design that their ailing infrastructure could sustainably produce and maintain, the Capellan
Confederation designed the Cataphract to be assembled from parts they could still manufacture.
Dubbed a 'FrankenMech' for its appearance, for using components from the Marauder,
Shadow Hawk and Phoenix Hawk, the Cataphract was set to become the Confederation's new
standard heavy 'Mech. It entered line service just before the Fourth Succession War. During this
war the production line on Tikonov fell to the Federated Suns. This embarrassing was further
compounded as many Davion units, including the Crucis Lancers, adopted the Cataphract as
their own. However, the product quality from Tikonov left the Federated Suns wanting (at least
in part to deliberate obstruction by workers still loyal to the Confederation).It was not until 3032
that the Confederation finally replaced the lost factory with one on Betelgeuse, producing
their own Cataphracts in time for the Andurien Crisis.
The Cataphract is designed to be a mainstay heavy 'mech in the field and as such, the original
design was heavily weighted towards Ballistics armament with energy and misile capabilities only
as a 'token' secondary option. However, being a rather 'modular' design since its conception,
many different variants of the Cataphract have appeared in the last 2 decades (the reemmergence
of lostech battlemech technology also played a significant role in that as well), utilising more energy
or missile weapons or even jump jets, but the ballistic-carrying capability of the 'mech has always
been apparent in all of them, even if, at a smaller degree than the original design.
As far as combat efficiency is concerned, the Cataphract has proven to be a VERY effective weapon
in the field, and in the hands of a proficient pilot, they make for one fearsome and well respected
opponent to handle. More so, when sighted in pairs or even as a lance, working in tandem, can easily
cause even seasoned mechwarriors to break sweat at such a sight.
There are currently 5 distinct variants of the 'mech available in the market, with some improved retrofits for them
being;
- Cataphract CTF-1X
http://mwo.smurfy-net.de/mechlab#i=41&l=02bbcac62b99381ae8aba13ff852e5f2170bbafd
Group 1 - 1 Large laser and 2 Medium lasers in the arms (use under 500m)
Group 2 - 2 Medium lasers in the torso
Group 3 - AC/20
- Cataphract CTF-2X
http://mwo.smurfy-net.de/mechlab#i=42&l=c524dbb7efa1c4550ac9da8c06b5a82a6d0d52de
'Mini-Atlas' setup
Group 1 - 3 Medium lasers
Group 2 - AC/20
Group 3 - 2 SRMs
- Cataphract CTF-3D
'Meta-Phract' setup
http://mwo.smurfy-net.de/mechlab#i=40&l=96d39305749b4702c7951cdbfa2c4add943a17ee
Group 1 - 2 PPC and 2 AC/5
Group 2 - 2 AC/5
Group 3 - 2 PPC in chainfire
'Brawler-phract' Setup
http://mwo.smurfy-net.de/mechlab#i=40&l=16ab4f3bf34e773bd7082746903d83dbb72460d4
Group 1 - 1 Large pulse laser and 1 Medium laser in the arms
Group 2 - 2 Medium lasers in the torso
Group 3 - AC/20
-Cataphract CTF-4X
http://mwo.smurfy-net.de/mechlab#i=44&l=61b9b788c00aad768d5aa9eae46117edfe7f6d25
Group 1 - 2 AC/10
Group 2 - 2 Medium lasers
Group 3 - 1 SRM4
'Shotgun' setup
http://mwo.smurfy-net.de/mechlab#i=44&l=93b4f48cf9322ca08a19d8e9950b00775cab313c
Group 1 - 2 LBX/10
Group 2 - 2 Medium pulse lasers
Group 3 - SRM
' DAKKA-phract' Setup
http://mwo.smurfy-net.de/mechlab#i=44&l=2746053dcaaf00ae80fa5727484b8f2dd7278d9b
Group 1 - 2 UAC/5 and 2 AC/2
Group 2 - 2 Medium lasers
Group 3 - 2 AC/2
- Cataphract CTF-IM (Ilya Myromets)
'Ultra-DAKKA' Setup
http://mwo.smurfy-net.de/mechlab#i=54&l=8140d8615572582ea9f3882ca0bf5ea80be395c8
Group 1 - 3 UAC/5 in chainfire
Group 2 - 3 UAC/5
Group 3 - 3 Medium lasers
'Regular-DAKKA' Setup
http://mwo.smurfy-net.de/mechlab#i=54&l=81bc21fb55af6185ae37f03dc305318c621cdad2
Group 1 - 3 AC/5 in chainfire
Group 2 - 3 AC/5
Group 3 - 3 Medium lasers
'Dual-10' Setup
http://mwo.smurfy-net.de/mechlab#i=54&l=456b690a5720f2365dedac24c4b7ea82b0a6b068
Group 1 - 2 AC/10
Group 2 - 3 Medium Lasers
'Dual-Gauss' setup
http://mwo.smurfy-net.de/mechlab#i=54&l=13a70b584044f7930424d03984151713f610eeee
Group 1 - 2 Gauss Rifles
Group 2 - 3 Medium lasers
Footnote : When sighting a Cataphract in the field try to keep your weapons aimed at its
side torsii, that are clearly visible and protruding at the joints to their respective arms.
Especially concentrate on the right torso (its the one with the balistic hardpoint on it on
all the variants), as blowing that particular one off, even if the mech does not carry
an XL-engine, its effectively stripped of more than 50% of its armament.